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The open source Godot game engine is a really amazing project that’s quickly becoming even more amazing. Development continues unabated and, thanks to dedicated programmers, there’s plenty to look forward to in the works.
GDevelop is an in-development free and open source game engine, one that is powered by a drag and drop event system and it continues bringing in new and fun features.
Ron Gilbert is a name most in the game industry will know from the likes of Thimbleweed Park, and earlier works like The Cave while at Double Fine and they were even the producer on my all-time favourite RTS Total Annihilation. It appears Gilbert is attempting to switch to Linux.
Some parts of developing games can end up quite tedious like manually placing down tiles for 2D games, and it seems Tilekit might be able to help with that.
While we already briefly mentioned SDF based real-time global illumination was coming in our post on the recent Godot Engine 3.2.2 release, Godot's Juan Linietsky has now explained the upcoming feature in more detail.
After initially opening up their developer resources for a few months, Unity Technologies have now decided to make Unity Learn Premium actually free for all.
The Defold Foundation recently announced another partnership, as they've secured a grant from Grant for the Web to bring in support for the Web Monetization API.
LunarG has released an updated version of their Vulkan SDK with version 1.2.141 out and it includes some new toys to help developers support Vulkan in their games and apps.
Today we have something a bit special for you, an interview with one of the team working to produce the free and open source multiplayer voxel RPG named Veloren.
AMD have given their GPUOpen website, a place that hosts various resources for game developers with open source and open standards at its heart, a new look.
While Godot Engine 4.0 will come with Vulkan API support, it's also bringing in a ton of new advanced rendering options to make it a more enticing target for bigger titles and capable of making more beautiful games.
During a recent livestream, the Egosoft team whose most recently title is X4: Foundations, talked a lot about their plans for the game and they had some fun bits to share on using the open source app Blender.
Castle Game Engine might not be as well known as other free and open source game engines, however it does look rather useful and the developers continue to pull in improvements.
While the Epic Games Store may not support Linux, at least Unreal Engine does and it appears to have been given quite a lot of attention in the Unreal Engine 4.25 release that went out officially today.
Ethan Lee, porter of many games to Linux (and macOS) and the creator of the XNA4 reimplementation FNA today announced the release of FNA 20.05 and a brand new 3D graphics library FNA3D.
Are you a game developer or an enthusiast looking to use a cross-platform and powerful game engine? UNIGINE 2 is now available in a 'Community' edition that's FREE to use.